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3d max vray
3d max vray











3d max vray

“3.0 is something to be excited about.”Īs an industry standard for large environments and complex scenes, V-Ray’s recent use on Industrial Light & Magic’s (ILM) “Star Trek Into Darkness,” “Pacific Rim” and “The Lone Ranger” has proven why it’s become such a dependable part of the pipeline for the digital environments and matte painting team.

3d max vray 3d max vray

That’s a lot to work with, but V-Ray makes it easy to get the job done,” said Kevin Margo, VFX Supervisor at Blur Studios. “Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray. VFX artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. “Iterating in real-time should really help speed up our workflow, and we’re definitely looking forward to putting it into production.” “V-Ray 3.0’s new Progressive Renderer was the talk of our recent 3ds Max London User Group,” said David Bullock, Partner at creative agency Hayes Davidson. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive.Īccording to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artist’s preference. Simplicity starts with V-Ray 3.0’s new interface. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.” “When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse,” said Vlado Koylazov, Lead Developer and Chaos Group co-founder.

3d max vray

With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations. Today’s launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists.













3d max vray